![]() However you may also pick a specific length of tunnel, and construct it in an extended position. ![]() “Tunnel_parked” has some advantages for potential replacement with dynamic jetways at some point in future. This automatically ensures proper selection of the telescopic bridge in retracted, or parked, positions. Artists may select the “ Tunnel_parked” vertex (wall type) which is probably best solution for most situations. ![]() This segment must be at least 11 meters long and there are two options here. “Rotunda_jetway” has some electrical installation and is intended for use with telescopic tunnels, while “Rotunda_extension” is intended for additional extension segments. Both behave exactly the same way, and the difference is merely visual. Rotunda segments have two vertex (wall-type) options – “ Rotunda_extension” and “ Rotunda_jetway“. You may place multiple extension bridges in one chain to build very complex structures. With a length of more than 2.5 meters, and up to a maximum of 60 meters, it forms an extension bridge, ending with the rotunda and the column. If its length is between 1.5 and 2.5 meters, it shows the usual short neck and rotunda with a column, which is most common in the real world. If it is very short (such as 1 meter), only a rotunda without a column appears on the wall of the terminal. However, the visual representation depends on its length. The first segment (Rotunda) may be as long as required. The parts of a jetway in detail Segment 1 – Rotunda The second segment represents the main body – a telescopic tunnel. X-Plane can’t guess which segment is a telescopic tunnel and which is an extension or a cabin, for example.Ī typical jetway is always made of three parts. The first segment, rotunda, represents the connection between the terminal building and pivot point of the jetway bridge. (Note: Ctrl+Shift+R may be used to reverse the chain-order.) The artist must always set the vertex (wall type) manually. Order of placement is important – always start at the terminal wall. In a typical use case, the artist would place a chain with three segments (four nodes). Currently, four jetway-types are available:ġ – Pick the jetway facade and place the chain of nodesģ – Select the desired vertex (wall-type) for each segment Jetway objects can be found in the WED library hierarchy at “ lib/airport/Ramp_Equipment/Jetways“. By design, jetways are always horizontal. The jetway system can handle an unlimited number of extension bridges in a single chain, and telescopic bridges in a range of 11 to 40 meters. Moreover, it is very easy to use, and you can build a custom jetway literally with just a few steps. ![]() This approach allows the artist to customize jetway shape and position for almost any real world situation. Technically this is a facade, and therefore in WED appears as an unclosed chain of segments. X-Plane 11.20 introduces a new object-type for the construction of jetways. ![]()
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